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Side view
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V-up

From lying flat with the arms overhead, the trunk and straight legs lift together to meet in a V, balancing on the buttocks.

-40°Ankle dorsiflexion
4°Knee flexion
9°Hip flexion
90°Trunk from vertical
174°Arm to trunk
4°Elbow flexion
17Ankle spacing, cm
52Hand spacing, cm
0Knee outside ankle, cm
–Knee cave, ° inside toe line
–Load left / right, %
0Pelvis drop, cm

Load and joint demand

Bodyweight exercise: the load slider has no effect here; body mass comes from your limits.

Shoulder, per side
12 / 12

N·m now / peak over the rep.

Faults

Faults grow with knee bend and apply to lifts standing on the floor. The fault check flags a knee caving more than 10° inside the line of the toes and a load split beyond 60/40. Knee cave shows best in the front camera.

Body

Femur changes keep standing height fixed by shortening or lengthening the torso. Longer femurs force more forward lean in any squat.

Muscles worked

Abs and core
100 pts

Effort and your quota

2/10 effort2fatigue per set

Your quota per set: 13 reps at bodyweight, stopping 2 reps short of failure.

One hard set earns 100 core points.

Prime movers

Rectus abdominis, hip flexors, obliques.

What to look for

  • Reach the hands toward the feet.
  • Control the way down; no flopping.
How the model works, and its limits

One 3D skeleton drives both views. Segment lengths and widths are Winter's anthropometric ratios of height; segment masses and centre-of-mass positions follow Dempster's data. For free-standing lifts the whole-body angle is found numerically so the combined centre of mass of lifter and load sits over the middle of the foot. Arms and legs use two-link inverse kinematics with a pole direction. Rep timing follows a minimum-jerk profile.

Balance is quasi-static, so ballistic lifts are shown slowed down. Cable pull and pad support forces are not modelled. The spine is one rigid segment and joints have no range-of-motion limits or muscle forces.