TouchesBalanced over midfoot
Side view
Drag to orbit, pinch or scroll to zoom

Toe taps around the ball

Around-the-world toe taps

2 reps · beginner

Toe taps while walking a full circle round the ball: each tap, the tapping foot lands an eighth of the way round, so eight taps take the body once round the ball, which stays still. One rep is one circle; alternate the direction each rep.

7°Ankle dorsiflexion
35°Knee flexion
42°Hip flexion
24°Trunk from vertical
35°Arm to trunk
55°Elbow flexion
21Ankle spacing, cm
90Hand spacing, cm
1Knee outside ankle, cm
0°Knee cave, ° inside toe line
49 / 51Load left / right, %
0Pelvis drop, cm

Load and joint demand

A size 5 football and your own bodyweight: no weights.

Lower back
64 / 64
Hip extensors
41 / 41
Knee extensors
1 / 42
Shins
44 / 91

N·m now / peak over the rep.

Faults

Faults grow with knee bend and apply to lifts standing on the floor. The fault check flags a knee caving more than 10° inside the line of the toes and a load split beyond 60/40. Knee cave shows best in the front camera.

Body

Femur changes keep standing height fixed by shortening or lengthening the torso. Longer femurs force more forward lean in any squat.

Muscles worked

Abs and core
35 pts
Calves and shins
29 pts
Adductors
8 pts
Glutes
6 pts

Effort and your quota

3.5/10 effort3.5fatigue per set

2 reps (a rep is the whole move as shown): light touches, the ball kept close. Ball mastery is practised for touch, balance and coordination, never to failure, so this does not change with your limits.

Level: beginner. One round counts like light conditioning work: 34 legs points, 35 core points.

Prime movers

Hip flexors (iliopsoas), tibialis anterior, calves (stabilising the standing foot), adductors (stabilising), gluteus medius (stabilising the standing hip).

What to look for

  • Tap the top of the ball as you circle it.
  • Keep facing the ball the whole way round.
  • Quick, light feet.
How the model works, and its limits

One 3D skeleton drives both views. Segment lengths and widths are Winter's anthropometric ratios of height; segment masses and centre-of-mass positions follow Dempster's data. For free-standing lifts the whole-body angle is found numerically so the combined centre of mass of lifter and load sits over the middle of the foot. Arms and legs use two-link inverse kinematics with a pole direction. Rep timing follows a minimum-jerk profile.

Balance is quasi-static, so ballistic lifts are shown slowed down. Cable pull and pad support forces are not modelled. The spine is one rigid segment and joints have no range-of-motion limits or muscle forces.