Raise
Side view
Drag to orbit, pinch or scroll to zoom

Prone Y raise

Face down on a 35° incline bench with 4 kg dumbbells; the arms lift from hanging to overhead in a Y shape.

44°Ankle dorsiflexion
75°Knee flexion
46°Hip flexion
55°Trunk from vertical
35°Arm to trunk
5°Elbow flexion
28Ankle spacing, cm
50Hand spacing, cm
-4Knee outside ankle, cm
–Knee cave, ° inside toe line
–Load left / right, %
0Pelvis drop, cm

Load and joint demand

Load in the model: 4 kg each hand. Balance and joint demand re-solve as you change it.

Shoulder, per side
12 / 38
Elbow, per side
4 / 16

N·m now / peak over the rep.

Faults

Faults grow with knee bend and apply to lifts standing on the floor. The fault check flags a knee caving more than 10° inside the line of the toes and a load split beyond 60/40. Knee cave shows best in the front camera.

Body

Femur changes keep standing height fixed by shortening or lengthening the torso. Longer femurs force more forward lean in any squat.

Muscles worked

Upper back
100 pts

Effort and your quota

2/10 effort2.1fatigue per set

Your quota per set: 10 reps at 4 kg each hand, stopping 2 reps short of failure.

One hard set earns 100 pull points.

Prime movers

Lower trapezius, middle trapezius, posterior deltoid.

What to look for

  • Thumbs up, arms in a Y.
  • Very light weight; the lever is long.
How the model works, and its limits

One 3D skeleton drives both views. Segment lengths and widths are Winter's anthropometric ratios of height; segment masses and centre-of-mass positions follow Dempster's data. For free-standing lifts the whole-body angle is found numerically so the combined centre of mass of lifter and load sits over the middle of the foot. Arms and legs use two-link inverse kinematics with a pole direction. Rep timing follows a minimum-jerk profile.

Balance is quasi-static, so ballistic lifts are shown slowed down. Cable pull and pad support forces are not modelled. The spine is one rigid segment and joints have no range-of-motion limits or muscle forces.